Resume (PDF file)
Counterplay Games (December 2020 – Present)
Lead Technical Artist
Worked as a Lead shader artist, focusing on shader optimization and development the game’s expansions and DLC.
Godfall – Gearbox software (2020)
Bioware (June 2020 – November 2020)
Senior Technical Artist
Worked on different areas of an announced project on material node base graphs, PBR workflows, lighting and rendering. Also worked in conjunction with the engineer team and content creators to improve and establish a budgeting and performance workflow.
Dragon Age 4 – EA
Behaviour Interactive (April 2019 – Present)
Lead Technical Artist
Worked on the main title of the company as Lead Technical Artist, improving some of the tech for the environment, materials, lighting, optimization and other tools. Also helping on an unannounced project creating some of the tools and technical art improvement for the current materials, lighting and other areas.
Dead by Daylight – Behaviour Interactive (2019-present)
Unannounced project – Behaviour Interactive (2019-present)
Archiact Interactive (February 2016 – Present)
Senior Technical Artist / Lighting Artist
Worked as a Senior Technical Artist, setting up pipelines and art tools in Unreal Engine 4, also set up and developed all of the lighting pipeline and optimization for different VR projects ranging from mobile games, console games and different VR experiences for HTC Vive, Oculus Rift and VRcade, and mainly on the published title Evasion, published by Sony PS4 VR.
Freediver – Triton Down – Oculus Rift (2019)
Evasion – Sony PS4 VR (2018)
Various Titles – VRrcade (2016)
The Sequence Group (October 2012 – December 2015)
Senior Technical Artist / Lead 3d Generalist
I was in charge of setting up the workflow for the studio for the entire 3D department, the company moved from plain motion graphics studio to a full 3D animation studio during my period there. Most of my duties also included working in departments like lighting, modeling, surfacing, texturing and rendering. I also took care of the technical aspects of this areas, making sure the other artists followed the right procedures for the pipeline providing help and guidance when required.
Star Wars Commander – The Disney Interactive/Lucasfilm (2015)
Halo: The Fall of Reach Animated Series – Microsoft Studios (2015)
Halo: Spartan Strike – Microsoft Studios (2015)
Company of Heroes 2: Ardennes Assault – Relic (2015)
Dead Rising – Sony Crackle (2015)
Asteroid: Final Impact – Frostbite Films (2015)
Regina Pats – Stadium Activation (2015)
What Remains of Edith Finch – Santa Monica (2015)
Halo Master Chief Collection – Microsoft Studios (2014)
The Quest – ABC TV (2014)
Strange Empire – CBC (2014)
Stonehenge: Uncovered – BBC Documentary (2014)
Some Assembly Required – YTV (2014)
Package Deal – CityTV (2013)
Remember Me – Dontnod/Capcom (2012)
Ciudad Esferica (February 2009 – April 2011)
Lead 3d Generalist
I worked as a Lead 3D Artist, modeling environments, working also as texture and lighting artist in all the CGI projects from the company. I also was assigned the role of Project Manager so I was in charge of a group of artist dealing with both pipelines and deadlines for many company projects.
Idenmedia (November 2007 – December 2008)
Lead 3d Generalist
I worked as a Lead 3D Artist, modeling environments, working also as texture and lighting artist in all the CGI projects from the company.
Flaherty y asociados (August 2005 – September 2007)
Junior Graphic Designer / Senior 3D Generalist
I started working as a Junior Graphical Designer, then moved up to Senior 3D Artist, leading a group of professionals to deal with specific pipelines and deadlines, working on architectural rendering.
Freelance (2005 – 2012)
Working as a freelancer I had the opportunity to develop several CGI work over fields such as modeling, lightning, texture artist, post-processing, compositing, and arch-viz.
|– Autodesk 3D Studio Max
– Autodesk Maya
– Adobe Photoshop
– Adobe After Effects
– The Foundry Mari
– Substance Designer / Painter
– World Machine
– Unreal Engine 4
– Unity 3D
File management in project pipelines using Perforce.
File management in project pipelines using SourceTree.
Project tracking knowledge using Atlassian JIRA
English, Spanish, Italian
Think Tank Training Centre (2012)
Mentorship program for environment modeling on Video Games and Films
Visual Communication Superior Institute (2002 – 2005)
Graphic Designer and Illustrator
University of Architecture, Planning and Design (2000 – 2004)
Finished 3 of 6 years of total career